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Wesnoth Units database

Wraith

(image)

These shades of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them as if through air, seemingly without doing harm. It is the thought that these foes are invincible which is so frightening, a notion that is fortunately far from the truth. Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from:
Advances to:
Cost: 38
HP: 25
Movement: 7
XP: 100
Level: 2
Alignment: lawful
IDME Wraith
Abilities:
(image)baneblade
arcane
6 - 4
melee
drains
(image)wail
cold
4 - 3
ranged
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-10%
TerrainMovement CostDefense
Cave150%
Coastal Reef250%
Deep Water250%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable9950%
Mountains150%
Mushroom Grove150%
Sand150%
Shallow Water250%
Swamp150%
Unwalkable150%